Friday, October 6, 2017

New from CMON! Richard the Lionheart, 13 Clues, and Dream On!


Order by Date: October 20, 2017
Street Date: November 17, 2017

CMNRTL001
Richard the Lionheart
$69.99 SRP

While the King is away, the prince will play.

The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England, John Lackland is trying to consolidate his power, recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?

In Richard the Lionheart, players ally themselves either with Robin Hood or John Lackland. They travel across England, trying to earn Prestige points and influence the Crusades from afar. At the end of the game, Richard will return to what's left of his Kingdom… if he returns at all. The player who has earned the most Prestige is declared the winner.

2-6 players
Ages 14+
60 minute play time

Contents:
  • 16 Highly Detailed Plastic Miniatures
  • 10 Character Dashboards 
  • 240 Influence Cards
  • England Board 
  • Crusade Board
  • Reserve Board 
  • 15 Edict Cards
  • 18 Event of the Crusade Cards 
  • 6 Player Aid Cards
  • 7 Faction Skill Tokens
  • First Player Token
  • 1 Game Round Token 
  • 6 Ship Tokens 
  • 60 Coins
  • 60 Prestige Point Tokens 
  • 6 House Tokens
  • Rulebook


Order by Date: October 31, 2017
Release Date: November 2017

CMNDRM001
Dream On!

$19.99 SRP

A shared dream experience.

Dreams can be vivid, as if they're actually happening. But when they end, they can be hard to remember. With a little luck, and some careful communication with friends, a dream can be something that's cherished forever.

Dream On is a collective storytelling game where players create a dream together. Using the Dream Cards, they have seven minutes to create a dream story. When the timer runs out, they then have to remember what happened in the dream, in what order. They score points for getting the details correct. At the end of the game, they'll tally up their score and see how much of their collective dream they've remembered.

2-8 players
Ages 14
45-60 minute play time

Contents:
  • Two Minute Timer 
  • 3 Scoring Cards
  • 156 Dream Cards 
  • Rulebook


CMNTTC001
13 Clues

$29.99 SRP

Stop the crime wave hitting London.

The year is 1899 and London is experiencing a crime wave. To help with their case load, Scotland Yard has called in some of the best detectives around. Each is assigned their own mystery to solve using the clues at hand.

In 13 Clues, players take on the role of Scotland Yard detectives trying to solve their own, unique mystery. They must identify the culprit, the scene of the crime, and the weapon that was used. They collect and spend magnifying glass tokens to ask questions of the other players, eliminating options from their mystery as they narrow in on closing the case. The first one to correctly solve their mystery is the winner.

2-6 players 
Ages 14+
30 minute play time

Contents:

  • 30 Clue Cards (10 Persons, 10 Locations, 10 Weapons)
  • 6 Hiding Screens 
  • 6 Pencils
  • Pad of Casebook Pages
  • 8 Magnifying Glass Tokens 
  • 8 Letter Tiles
  • 6 Top Secret Tokens 
  • Rulebook





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